Arkane Studios
Technical ARtist
Research and develop new pipeline workflows
Create tools for exporting and importing game assets
GPU/CPU/Memory profiling for Xbox S/X and PC
Support in-game art and VFX systems
Document techniques for creating PBR compliant game art
Maintain existing pipeline and art tools
Develop code using Python and C++ scripting
Create Unreal Helper tools using Blueprint/Visual scripting
Redfall | Open-world, co-op FPS
PlayStudios
Technical ARtist
Organize 2D and 3D Assets
Create Animated Sequences
Create Visual Effects
Document best practices and standard operating procedures
Liaison between Engineers and Designers
R&D Tech and Design Implementations
Mentor and assist artists
Adhere to file structures and version management
Mobile Slot Games |
All Aboard Dynamite Dash
All Aboard Go West
Rising Koi
Dragons Law Rapid Fever
Silent Hill Return
Lion Carnival
Treasure Ball: Mammoth Power
Treasure Ball: Lion Carnival
Treasure Ball: Cobra Hearts
Guardians of the Aztec
Money Blast
Ingenuity Studios
Rigging ARtist
Complex character rigs
Realistic organic proportions
Proper mesh deformations
Stability in extreme poses
Consistent rig scaling
Facial rigging
Vehicle rigging
Maya node building
Python/MEL scripting
Clean & organized hierarchies
AWAY | TELEVISION SERIES
SELENA GOMEZ “BOOMER” | MUSIC VIDEOS
THE CRAFT | FEATURE FILM
EAGLE | TELEVISION SERIES
FREAKY FRIDAY THE 13TH | FEATURE FILM
GOOD LORD BIRD | LTELEVISION SERIES
HALLS GLOBAL | TELEVISION COMMERCIAL
BTS “ON” | MUSIC VIDEO
PENNY DREADFUL: CITY OF ANGELS | TELEVISION SERIES
SILENT RETREAT | TELEVISION SERIES
THE SOCIAL DILEMMA | FEATURE FILM
STUMPTOWN | LTELEVISION SERIES
MARVELOUS AND THE BLACK HOLE | FEATURE FILM
THIS IS US | TELEVISION SERIES
Rooster Teeth
Compositor
Layering of Elements
Color Correction
Matte Cleaning/Extraction
Roto/Paint
Masking
Tracking
Set Extension
Depth of Field
Glows/Blooms
Lighting Transitions
UI Tracking/Placement
UI Designing
VFX
gen:LOCK | Animated Series
Red vs. Blue | Animated Web Series
MIGHTY COCONUT
JUNIOR COMPOSITOR
Match Moving
Animate CG Energy Shield
Assist Lead Compositors
Roto/Paint
Masking
Tracking
LAZER TEAM 2 | LIVE ACTION FILM
Education
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Masters of Science in Visualization (September 2014 - May 2018)
The Stretch Engine (September 2016 - May 2018)
The Stretch Engine is designed to provide animators with a new way to create exaggerated motion, by focusing on changes in physical form.
It creates this change of form by using the principles of squash and stretch. Squash and stretch is applied by scaling a limbs path of motion and creating a change in that limb’s length. Testing is done by displaying the original path of motion and the exaggerated path of motion, while providing animators with controls to visually adjust the difference between the two paths.
Test results and a file containing the prototype are available here.
Under the Weather (May 2015 - September 2015)
During the summer of 2015 I had the opportunity to take Texas A&M's Visualization department industry course with Disney Animation. During that time I worked with five other students to create a thirty second animated short with guidance from the Disney representatives. My main roles were Project Manager and Animation Lead; I also assisted with layout design, asset modeling and asset texturing.
Click here to see the full video.
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Bachelors of Science in Computer Science (September 2010 - May 2014)
THEIA (September 2013 - May 2014)
Theia is a web based program designed to generate a 3D representation of a room by taking mobile photos of that space.